Difference between revisions of "Raycasting in Python"
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| − | + | On AoPS, you may think of Python as a simple system. For instance, you may be familiar with a program like this: | |
| + | h = 0 | ||
| + | print(h) | ||
| + | or | ||
| + | yousay = input('hi or bye?') | ||
| + | if yousay == 'hi': | ||
| + | print('hello!') | ||
| + | else: | ||
| + | print('bye...') | ||
| + | But what if we could make 3D scenes in AoPS Python, without importing any 3D libraries? | ||
| + | |||
| + | {{stub}} | ||
| + | |||
| + | [[Category:Computer programming]] | ||
Latest revision as of 15:00, 18 May 2025
On AoPS, you may think of Python as a simple system. For instance, you may be familiar with a program like this:
h = 0 print(h)
or
yousay = input('hi or bye?')
if yousay == 'hi':
print('hello!')
else:
print('bye...')
But what if we could make 3D scenes in AoPS Python, without importing any 3D libraries?
This article is a stub. Help us out by expanding it.