Difference between revisions of "2021 AIME II Problems/Problem 8"
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Finally, the requested probability is <cmath>\frac{N(8,\mathrm{BT})+N(8,\mathrm{TT})}{N(8,\mathrm{BB})+N(8,\mathrm{BT})+N(8,\mathrm{TB})+N(8,\mathrm{TT})}=\frac{66+138}{118+66+62+138}=\frac{204}{384}=\frac{17}{32},</cmath> from which the answer is <math>17+32=\boxed{049}.</math>  | Finally, the requested probability is <cmath>\frac{N(8,\mathrm{BT})+N(8,\mathrm{TT})}{N(8,\mathrm{BB})+N(8,\mathrm{BT})+N(8,\mathrm{TB})+N(8,\mathrm{TT})}=\frac{66+138}{118+66+62+138}=\frac{204}{384}=\frac{17}{32},</cmath> from which the answer is <math>17+32=\boxed{049}.</math>  | ||
| − | ~Arcticturn   | + | ~Arcticturn ~MRENTHUSIASM  | 
| − | + | ==Solution 2 (Markov Chain and Dynamic Programming)==  | |
| − | + | Let the state from bottom to top be <math>B2T,</math> from top to top be <math>T2T,</math> from top to bottom be <math>T2B,</math> and from bottom to bottom be <math>B2B.</math> We can draw the following State Transition Diagram with [https://en.wikipedia.org/wiki/Markov_chain Markov Chain]. The numbers on the transition arc are the transition probabilities.   | |
| − | + | [[File:Markov-Chain-AIME.png | 300px | center]]  | |
| + | The probabilities of being in a state after <math>n</math> steps and after <math>n-1</math> steps has the following relationships:  | ||
| + | <cmath>\begin{align*}  | ||
| + | B2T(n) &= B2B(n-1) \cdot \frac12\\  | ||
| + | T2T(n) &= B2T(n-1) + T2T(n-1) \cdot \frac12\\  | ||
| + | T2B(n) &= T2T(n-1) \cdot \frac12\\  | ||
| + | B2B(n) &= T2B(n-1) + B2B(n-1) \cdot \frac12  | ||
| + | \end{align*}</cmath>  | ||
| + | Those probabilities are calculated by [https://en.wikipedia.org/wiki/Dynamic_programming Dynamic Programming] in the following table:  | ||
| + | <cmath>\begin{array}{c|cccc}  | ||
| + |  &  &  &  & \\ [-2ex]  | ||
| + | n & B2T(n) & T2T(n) & T2B(n) & B2B(n) \\ [1ex]  | ||
| + | \hline  | ||
| + |  &  &  &  & \\ [-1ex]  | ||
| + | 1 & \frac13 & 0 & 0 & \frac23\\  | ||
| + |  &  &  &  & \\  | ||
| + | 2 & \frac23 \cdot \frac12 = \frac13 & \frac13 & 0 & \frac23 \cdot \frac12 = \frac13 \\  | ||
| + |  &  &  &  & \\  | ||
| + | 3 & \frac13 \cdot \frac12 = \frac16 & \frac13 + \frac13 \cdot \frac12 = \frac12 & \frac13 \cdot \frac12 = \frac16 & \frac13 \cdot \frac12 = \frac16 \\  | ||
| + |  &  &  &  & \\  | ||
| + | 4 & \frac16 \cdot \frac12 = \frac{1}{12} & \frac16 + \frac12 \cdot \frac12 = \frac{5}{12} & \frac12 \cdot \frac12 = \frac14 & \frac16 + \frac16 \cdot \frac12 = \frac14 \\  | ||
| + |  &  &  &  & \\  | ||
| + | 5 & \frac14 \cdot \frac12 = \frac18 & \frac{1}{12} + \frac{5}{12} \cdot \frac{1}{2} = \frac{7}{24} & \frac{5}{12} \cdot \frac12 = \frac{5}{24} & \frac14 + \frac14 \cdot \frac12 = \frac38 \\  | ||
| + |  &  &  &  & \\  | ||
| + | 6 & \frac38 \cdot \frac12 = \frac{3}{16} & \frac18 + \frac{7}{24} \cdot \frac12 = \frac{13}{48} & \frac{7}{24} \cdot \frac12 = \frac{7}{48} & \frac{5}{24} + \frac38 \cdot \frac12 = \frac{19}{48} \\  | ||
| + |  &  &  &  & \\  | ||
| + | 7 & \frac{19}{48} \cdot \frac12 = \frac{19}{96}&  \frac{3}{16} + \frac{13}{48} \cdot \frac{1}{2} = \frac{31}{96}& \frac{13}{48} \cdot \frac{1}{2} = \frac{13}{96} & \frac{7}{48} + \frac{19}{48} \cdot \frac12 = \frac{11}{32}\\  | ||
| + |  &  &  &  & \\  | ||
| + | 8 & \frac{11}{32} \cdot \frac{1}{2} = \frac{11}{64} & \frac{19}{96} + \frac{31}{96} \cdot \frac12 = \frac{23}{64} & \frac{31}{96} \cdot \frac12 = \frac{31}{192} & \frac{13}{96} + \frac{11}{32} \cdot \frac12 = \frac{59}{192} \\ [1ex]  | ||
| + | \end{array}</cmath>  | ||
| + | Finally, the requested probability is <math>\frac{11}{64} + \frac{23}{64} = \frac{17}{32},</math> from which the answer is <math>17 + 32 = \boxed{049}.</math>  | ||
| − | + | ~[https://artofproblemsolving.com/wiki/index.php/User:Isabelchen#AIME isabelchen]  | |
| − | |||
| − | + | ==Solution 3 (One-Variable Recursion)==  | |
| + | Note that we don't care which exact vertex the ant is located at, just which level (either top face or bottom face).  | ||
| + | Consider the ant to be on any of the two levels and having moved at least one move. Define <math>p_i</math> to be the probability that after <math>i</math> moves, the ant ends up on the level it started on.  | ||
| − | + | On the first move, the ant can stay on the bottom level with <math>\frac{2}{3}</math> chance and <math>7</math> moves left. Or, it can move to the top level with <math>\frac{1}{3}</math> chance and <math>6</math> moves left (it has to spend another on the top as it can not return immediately). So the requested probability is <math>P = \frac{2}{3}(1 - p_7) + \frac{1}{3}p_6</math>.    | |
| − | + | Consider when the ant has <math>i</math> moves left (and it's not the ant's first move). It can either stay on its current level with <math>\frac{1}{2}</math> chance and <math>i - 1</math> moves left, or travel to the opposite level with <math>\frac{1}{2}</math> chance, then move to another vertex on the opposite level, to have <math>i - 2</math> moves left. Thus we obtain the recurrence  | |
| + | <cmath>p_i = \frac{1}{2}p_{i - 1} + \frac{1}{2}(1 - p_{i - 2})</cmath>  | ||
| − | ==Solution   | + | Computing <math>p_i</math> with the starting conditions <math>p_0 = 1</math> and <math>p_1 = \frac{1}{2}</math>, we obtain <math>p_6 = \frac{33}{64}</math> and <math>p_7 = \frac{59}{128}</math>. Hence <math>P = \frac{2}{3}(1 - p_7) + \frac{1}{3}p_6= \frac{17}{32}</math> as desired; <math>\boxed{049}</math>.  | 
| + | |||
| + | ~polarity  | ||
| + | |||
| + | ==Solution 4 (Casework)==  | ||
On each move, we can either stay on the level we previously were (stay on the bottom/top) or switch levels (go from top to bottom and vise versa). Since we start on the bottom, ending on the top means that we will have to switch an odd number of times; since we cannot switch twice in a row, over an eight-move period we can either make one or three switches. Furthermore, once we switch to a level we can choose one of two directions of traveling on that level: clockwise or counterclockwise (since we can't go back to our previous move, our first move on the level after switching determines our direction).    | On each move, we can either stay on the level we previously were (stay on the bottom/top) or switch levels (go from top to bottom and vise versa). Since we start on the bottom, ending on the top means that we will have to switch an odd number of times; since we cannot switch twice in a row, over an eight-move period we can either make one or three switches. Furthermore, once we switch to a level we can choose one of two directions of traveling on that level: clockwise or counterclockwise (since we can't go back to our previous move, our first move on the level after switching determines our direction).    | ||
# '''Case 1: one switch.''' Our one switch can either happen at the start/end of our moves, or in the middle. There are <math>4 + 24 = 28</math> ways to do this, outlined below.  | # '''Case 1: one switch.''' Our one switch can either happen at the start/end of our moves, or in the middle. There are <math>4 + 24 = 28</math> ways to do this, outlined below.  | ||
| − | ## '''Subcase 1: switch happens at ends.''' If our first move is a switch, then there are two ways to determine the direction we travel along the top layer. Multiply by 2 to count for symmetry (last move is a switch) so this case yields <math>2^2 = 4</math> possibilities.  | + | ## '''Subcase 1: switch happens at ends.''' If our first move is a switch, then there are two ways to determine the direction we travel along the top layer. Multiply by <math>2</math> to count for symmetry (last move is a switch) so this case yields <math>2^2 = 4</math> possibilities.  | 
| − | ## '''Subcase 2: switch happens in the middle.''' There are six places for the switch to happen; the switch breaks the sequences of moves into two chains, with each having 2 ways to choose their direction of travel. This case yields <math>6 \cdot 2^2 = 24</math> possibilities.  | + | ## '''Subcase 2: switch happens in the middle.''' There are six places for the switch to happen; the switch breaks the sequences of moves into two chains, with each having <math>2</math> ways to choose their direction of travel. This case yields <math>6 \cdot 2^2 = 24</math> possibilities.  | 
# '''Case 2: three switches.''' Either two, one, or none of our switches occur at the start/end of our moves. There are <math>16 + 96 + 64 = 176</math> ways to do this, outlined below. (Keep in mind we can't have two switches in a row.)  | # '''Case 2: three switches.''' Either two, one, or none of our switches occur at the start/end of our moves. There are <math>16 + 96 + 64 = 176</math> ways to do this, outlined below. (Keep in mind we can't have two switches in a row.)  | ||
| − | ## '''Subcase 1: start and end with a switch.''' Since our third switch can't be in moves 2 or 7, there are four ways to place our switch, breaking our sequence into two chains. This case yields <math>4 \cdot 2^2 = 16</math> possibilities.  | + | ## '''Subcase 1: start and end with a switch.''' Since our third switch can't be in moves <math>2</math> or <math>7</math>, there are four ways to place our switch, breaking our sequence into two chains. This case yields <math>4 \cdot 2^2 = 16</math> possibilities.  | 
| − | ## '''Subcase 2: one of our switches is at the start/end.''' WLOG our first move is a switch; moves 2 and 8 cannot be switches. We can choose 2 from any of the remaining 5 moves to be switches, but we have to subtract the 4 illegal cases where the two switches are in a row (3-4, 4-5, 5-6, 6-7). These three switches break our sequence into three chains; accounting for symmetry this case yields <math>2\left(\binom{5}{2} - 4\right) \cdot 2^3 = 96</math> possibilities.  | + | ## '''Subcase 2: one of our switches is at the start/end.''' WLOG our first move is a switch; moves <math>2</math> and <math>8</math> cannot be switches. We can choose <math>2</math> from any of the remaining <math>5</math> moves to be switches, but we have to subtract the <math>4</math> illegal cases where the two switches are in a row (3-4, 4-5, 5-6, 6-7). These three switches break our sequence into three chains; accounting for symmetry this case yields <math>2\left(\binom{5}{2} - 4\right) \cdot 2^3 = 96</math> possibilities.  | 
| − | ## '''Subcase 3: all our switches are in the middle.''' We choose 3 from any of the 6 middle moves to be our switches, but have to subtract the cases where at least two of them are in a row. If at least two switches are in a row, there are five places for the group of 2 and four places for the third switch; however this overcounts the case where all three are in a row, which has 4 possibilities. These three switches break our sequence into four chains, so this case yields <math>\left(\binom{6}{3} - 5 \cdot 4 + 4\right) \cdot 2^4 = 64</math> possibilities.  | + | ## '''Subcase 3: all our switches are in the middle.''' We choose <math>3</math> from any of the <math>6</math> middle moves to be our switches, but have to subtract the cases where at least two of them are in a row. If at least two switches are in a row, there are five places for the group of <math>2</math> and four places for the third switch; however this overcounts the case where all three are in a row, which has <math>4</math> possibilities. These three switches break our sequence into four chains, so this case yields <math>\left(\binom{6}{3} - 5 \cdot 4 + 4\right) \cdot 2^4 = 64</math> possibilities.  | 
| + | |||
| + | Our probability is then <math>\frac{176 + 28}{3 \cdot 2^7} = \frac{17}{32}</math>, so the answer is <math>17+32=\boxed{049}</math>.  | ||
| − | + | ==Solution 5 (One-Variable Recursion and Casework)==  | |
| + | |||
| + | Let <math>p(n)</math> be the probability that we are on the top when you get to the <math>n</math>th move, and <math>p(n-1)</math> and <math>p(n-2)</math> be the probability that you are on the top when you get to the <math>(n-1)</math>th move and <math>(n-2)</math>th move respectively.  | ||
| + | |||
| + | Now you can do some recursion, splitting up into cases:  | ||
| + | |||
| + | Case 1: You are not on the top for the <math>(n-1)</math>th move or the <math>(n-2)</math>th move. In this case, it is a <math>1-p(n-1)</math> chance that you were not on the top for the <math>(n-1)</math>th move, and a <math>1-p(n-2)</math> that you are not on the top for the <math>(n-2)</math>th move. This leads you to a <math>\frac{1}{2}\cdot(1-p(n-1))\cdot(1-p(n-2))</math> chance for the first case. (The <math>\frac12</math> is there because of the fact that you can go up and you can also stay on the bottom side, as you cannot return.)  | ||
| + | |||
| + | Case 2: You are on the top for the <math>(n-1)</math>th move, but not on the top for the <math>(n-2)</math>th move. This leads you to a <math>p(n-1)\cdot(1-p(n-2))</math> probability (no extra components because you cannot return).  | ||
| + | |||
| + | Case 3: You are on top for both the <math>(n-1)</math>th move and the <math>(n-2)</math>th move. This leads to a probability of <math>\frac{1}{2}\cdot p(n-1)\cdot p(n-2)</math> (adding the extra <math>\frac12</math> because you can either stay on the top or go down.  | ||
| + | |||
| + | As the 4th case requires you to go down then up, but you cannot retrace, there is no <math>4</math>th case.  | ||
| + | |||
| + | These cases, added up, lead you to <cmath>p(n)=\frac{1}{2}\cdot(1-p(n-1))(1-p(n-2))+p(n-1)(1-p(n-2))+\frac{1}{2}\cdot p(n-1)p(n-2).</cmath> This can be further simplified down by expanding and combining like terms to <cmath>p(n)=\frac{1+p(n-1)-p(n-2)}{2}.</cmath>  | ||
| + | Then we must find <math>p(1)</math> and <math>p(2)</math>. p(1) is trivially <math>\frac{1}{3}</math>. You can find <math>p(2)</math> using basic probability techniques that is left as an exercise to the reader to get <math>\frac{2}{3}</math>. In the end, you plug in to get  | ||
| + | <cmath>p(1)=\frac{1}{3},  | ||
| + | P(2)=\frac{2}{3},  | ||
| + | P(3)=\frac{2}{3},  | ||
| + | P(4)=\frac{1}{2},  | ||
| + | P(5)=\frac{5}{12},  | ||
| + | P(6)=\frac{11}{24},  | ||
| + | P(7)=\frac{25}{48},  | ||
| + | P(8)=\boxed{\frac{17}{32}}.</cmath>  | ||
| + | Therefore, the answer is <math>17+32=\boxed{049}</math>.  | ||
| + | |||
| + | ~dragoon  | ||
| + | |||
| + | ==Remark (Markov Chain)==  | ||
| + | |||
| + | This problem is similar to the following problems:  | ||
| + | |||
| + | * [https://artofproblemsolving.com/wiki/index.php/1985_AIME_Problems/Problem_12 1985 AIME Problem 12]  | ||
| + | |||
| + | * [https://artofproblemsolving.com/wiki/index.php/2003_AIME_II_Problems/Problem_13 2003 AIME II Problem 13]  | ||
| + | |||
| + | * [https://artofproblemsolving.com/wiki/index.php/2021_AMC_12A_Problems/Problem_23 2021 AMC 12A Problem 23]  | ||
| + | |||
| + | * [https://artofproblemsolving.com/wiki/index.php/2022_AMC_8_Problems/Problem_25 2022 AMC 8 Problem 25]  | ||
| + | |||
| + | They can all be solved by [https://en.wikipedia.org/wiki/Markov_chain Markov Chain] and [https://en.wikipedia.org/wiki/Dynamic_programming Dynamic Programming].  | ||
| + | |||
| + | Let <math>p_{ij} = P(X_{n+1} = j | X_n = i)</math> be the probability that state <math>i</math> transits to state <math>j</math> on the next step, and <math>s_i</math> be the probability of being in state <math>i</math>. It follows that <math>s_j</math> is the sum of the products of <math>s_i</math> and <math>p_{ij}</math> of all the previous state <math>i</math>: <cmath>s_j = \sum_{i} (s_{i} \cdot p_{ij}).</cmath>  | ||
| + | This formula can also be applied to solve [https://artofproblemsolving.com/wiki/index.php/2019_AMC_10B_Problems/Problem_22 2019 AMC10B Problem 22].  | ||
| + | |||
| + | ~[https://artofproblemsolving.com/wiki/index.php/User:Isabelchen#AIME isabelchen]  | ||
| + | |||
| + | ==Video Solution==  | ||
| + | https://youtu.be/dBLEe0oczuA  | ||
| + | |||
| + | ~Interstigation  | ||
| + | |||
| + | ==Video Solution==  | ||
| + | https://youtu.be/4UjQhFEa1ms  | ||
| + | |||
| + | ~MathProblemSolvingSkills.com  | ||
==See Also==  | ==See Also==  | ||
{{AIME box|year=2021|n=II|num-b=7|num-a=9}}  | {{AIME box|year=2021|n=II|num-b=7|num-a=9}}  | ||
{{MAA Notice}}  | {{MAA Notice}}  | ||
| + | |||
| + | [[Category:Intermediate Combinatorics Problems]]  | ||
Latest revision as of 17:32, 23 January 2023
Contents
Problem
An ant makes a sequence of moves on a cube where a move consists of walking from one vertex to an adjacent vertex along an edge of the cube. Initially the ant is at a vertex of the bottom face of the cube and chooses one of the three adjacent vertices to move to as its first move. For all moves after the first move, the ant does not return to its previous vertex, but chooses to move to one of the other two adjacent vertices. All choices are selected at random so that each of the possible moves is equally likely. The probability that after exactly 
 moves that ant is at a vertex of the top face on the cube is 
, where 
 and 
 are relatively prime positive integers. Find 
Solution 1 (Four-Variable Recursion)
For all positive integers 
 let
 be the number of ways to make a sequence of exactly 
 moves, where the last move is from the bottom face to the bottom face.
 be the number of ways to make a sequence of exactly 
 moves, where the last move is from the bottom face to the top face.
 be the number of ways to make a sequence of exactly 
 moves, where the last move is from the top face to the bottom face.
 be the number of ways to make a sequence of exactly 
 moves, where the last move is from the top face to the top face.
The base case occurs at 
 from which 
 
Suppose the ant makes exactly 
 moves for some 
 We perform casework on its last move:
- If its last move is from the bottom face to the bottom face, then its next move has
 
 way to move from the bottom face to the bottom face.
 way to move from the bottom face to the top face.- If its last move is from the bottom face to the top face, then its next move has 
 ways to move from the top face to the top face. - If its last move is from the top face to the bottom face, then its next move has 
 ways to move from the bottom face to the bottom face. - If its last move is from the top face to the top face, then its next move has
 way to move from the top face to the bottom face.
 way to move from the top face to the top face.
 
Alternatively, this recursion argument is illustrated below, where each dashed arrow indicates 
 way, and each solid arrow indicates 
 ways:
Therefore, we have the following relationships:
Using these equations, we recursively fill out the table below:
By the Multiplication Principle, there are 
 ways to make exactly 
 moves. So, we must get 
 for all values of 
Finally, the requested probability is 
 from which the answer is 
~Arcticturn ~MRENTHUSIASM
Solution 2 (Markov Chain and Dynamic Programming)
Let the state from bottom to top be 
 from top to top be 
 from top to bottom be 
 and from bottom to bottom be 
 We can draw the following State Transition Diagram with Markov Chain. The numbers on the transition arc are the transition probabilities. 
The probabilities of being in a state after 
 steps and after 
 steps has the following relationships:
Those probabilities are calculated by Dynamic Programming in the following table:
Finally, the requested probability is 
 from which the answer is 
Solution 3 (One-Variable Recursion)
Note that we don't care which exact vertex the ant is located at, just which level (either top face or bottom face).
Consider the ant to be on any of the two levels and having moved at least one move. Define 
 to be the probability that after 
 moves, the ant ends up on the level it started on.
On the first move, the ant can stay on the bottom level with 
 chance and 
 moves left. Or, it can move to the top level with 
 chance and 
 moves left (it has to spend another on the top as it can not return immediately). So the requested probability is 
. 
Consider when the ant has 
 moves left (and it's not the ant's first move). It can either stay on its current level with 
 chance and 
 moves left, or travel to the opposite level with 
 chance, then move to another vertex on the opposite level, to have 
 moves left. Thus we obtain the recurrence
Computing 
 with the starting conditions 
 and 
, we obtain 
 and 
. Hence 
 as desired; 
.
~polarity
Solution 4 (Casework)
On each move, we can either stay on the level we previously were (stay on the bottom/top) or switch levels (go from top to bottom and vise versa). Since we start on the bottom, ending on the top means that we will have to switch an odd number of times; since we cannot switch twice in a row, over an eight-move period we can either make one or three switches. Furthermore, once we switch to a level we can choose one of two directions of traveling on that level: clockwise or counterclockwise (since we can't go back to our previous move, our first move on the level after switching determines our direction).
- Case 1: one switch. Our one switch can either happen at the start/end of our moves, or in the middle. There are 
 ways to do this, outlined below.
- Subcase 1: switch happens at ends. If our first move is a switch, then there are two ways to determine the direction we travel along the top layer. Multiply by 
 to count for symmetry (last move is a switch) so this case yields 
 possibilities. - Subcase 2: switch happens in the middle. There are six places for the switch to happen; the switch breaks the sequences of moves into two chains, with each having 
 ways to choose their direction of travel. This case yields 
 possibilities. 
 - Subcase 1: switch happens at ends. If our first move is a switch, then there are two ways to determine the direction we travel along the top layer. Multiply by 
 - Case 2: three switches. Either two, one, or none of our switches occur at the start/end of our moves. There are 
 ways to do this, outlined below. (Keep in mind we can't have two switches in a row.)
- Subcase 1: start and end with a switch. Since our third switch can't be in moves 
 or 
, there are four ways to place our switch, breaking our sequence into two chains. This case yields 
 possibilities. - Subcase 2: one of our switches is at the start/end. WLOG our first move is a switch; moves 
 and 
 cannot be switches. We can choose 
 from any of the remaining 
 moves to be switches, but we have to subtract the 
 illegal cases where the two switches are in a row (3-4, 4-5, 5-6, 6-7). These three switches break our sequence into three chains; accounting for symmetry this case yields 
 possibilities. - Subcase 3: all our switches are in the middle. We choose 
 from any of the 
 middle moves to be our switches, but have to subtract the cases where at least two of them are in a row. If at least two switches are in a row, there are five places for the group of 
 and four places for the third switch; however this overcounts the case where all three are in a row, which has 
 possibilities. These three switches break our sequence into four chains, so this case yields 
 possibilities. 
 - Subcase 1: start and end with a switch. Since our third switch can't be in moves 
 
Our probability is then 
, so the answer is 
.
Solution 5 (One-Variable Recursion and Casework)
Let 
 be the probability that we are on the top when you get to the 
th move, and 
 and 
 be the probability that you are on the top when you get to the 
th move and 
th move respectively.
Now you can do some recursion, splitting up into cases:
Case 1: You are not on the top for the 
th move or the 
th move. In this case, it is a 
 chance that you were not on the top for the 
th move, and a 
 that you are not on the top for the 
th move. This leads you to a 
 chance for the first case. (The 
 is there because of the fact that you can go up and you can also stay on the bottom side, as you cannot return.)
Case 2: You are on the top for the 
th move, but not on the top for the 
th move. This leads you to a 
 probability (no extra components because you cannot return).
Case 3: You are on top for both the 
th move and the 
th move. This leads to a probability of 
 (adding the extra 
 because you can either stay on the top or go down.
As the 4th case requires you to go down then up, but you cannot retrace, there is no 
th case.
These cases, added up, lead you to 
 This can be further simplified down by expanding and combining like terms to 
Then we must find 
 and 
. p(1) is trivially 
. You can find 
 using basic probability techniques that is left as an exercise to the reader to get 
. In the end, you plug in to get
Therefore, the answer is 
.
~dragoon
Remark (Markov Chain)
This problem is similar to the following problems:
They can all be solved by Markov Chain and Dynamic Programming.
Let 
 be the probability that state 
 transits to state 
 on the next step, and 
 be the probability of being in state 
. It follows that 
 is the sum of the products of 
 and 
 of all the previous state 
: 
This formula can also be applied to solve 2019 AMC10B Problem 22.
Video Solution
~Interstigation
Video Solution
~MathProblemSolvingSkills.com
See Also
| 2021 AIME II (Problems • Answer Key • Resources) | ||
| Preceded by Problem 7  | 
Followed by Problem 9  | |
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| All AIME Problems and Solutions | ||
These problems are copyrighted © by the Mathematical Association of America, as part of the American Mathematics Competitions. 
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